#pragma once

#include "Player/AnimPlayerFac.h"
#include "Player/LoopPlayer.h"

namespace LTGame
{
	class LoopFac : 
		public AnimPlayerFac
	{
	public:
		AnimPlayer* CreatePlayer(int animID, int actionID, bool isdraw){ return new LoopPlayer(animID, actionID, isdraw); };
		AnimPlayer* CreatePlayer(Animation* pAnim, int actionID, bool isdraw){ return new LoopPlayer(pAnim, actionID, isdraw); };
	};
}